Start of Game: Summon a 2 Hibernating Rockbear When you damage the enemy nexus, grant the top ally in your deck +1|+1 Start of Game: Summon a 2-cost unit from your deck. When you gain the attack token, summon a 1 Sapling.
When cast, grant the top ally in your deck Power and Health equal to my cost. When I'm summoned or destroyed, grant your Strongest ally +1/+1. They will also earn badges depending on how well they completed their run. When the player defeats the final boss they win the run and collect any rewards available. If the player's nexus reaches 0, they lose and will have to try the level again. At the beginning of each fight, the nexus has the same health it had at the end of the previous encounter. The player's nexus starts each run with 20 health. If an encounter results in a fight, the player will have to win the match in order to move on.
It is possible to see which encounter lies directly behind already discovered encounters, all others will be hidden. The player needs to make decisions to spend coins to buy better cards or powers, or even cut cards from their deck. Sometimes there are several routes to take, though the map will lead them along certain key points, like a boss battle.Įncounters on the map include shops, healers, chests and other surprises. They must complete an encounter to move past it to other places on the map.
Each run consists of a series of encounters on a randomly generated map. Winning with al five starting champions grant the player a reward cardback.īefore a " run" ( or campaign) the player selects one of several starting decks, each of which is themed after a champion. The game mode is set in Bilgewater, with the three starting champions, to compete with one mini boss, the final boss 5 Gangplank, the Saltwater Scourge and many enemies being from their regions. The game mode was later removed in V2.19. The player chooses from several starting decks and acquires more abilities, cards and buffs to add to their deck as they defeat levels. Just like in Lab of Legends, it bears some similarities to roguelike games. Lab of Legends: Saltwater Scourge was a single-player campaign-style lab where the player progress through a linear series of matches.